jueves, 5 de septiembre de 2013

TERRARIA

TERRARIA:
        Terraria is an action adventure / RPG indie game, released by independent game studio Re-Logic, available through the Steam Store, Xbox Live and Playstation Network. The exploration of the game's features, design, construction, and combat with a variety of creatures in a randomly generated 2-D world.
        Released for PC on May 16, 2011, the game is estimated to have sold about 50,000 copies in its first day of release, with over 17,000 players online at the same time during the peak of the first jornada.Durante the week, 200,000 copies of the game were sold, making it the best selling game on Steam for the week, ahead of The Witcher 2 and Portal 2. was maintained number one on Steam for the first six days of its release, and from January 2013 will have sold over 2,000,000 copias.El game was released on PlayStation Network and Xbox Live Arcade (Worldwide except for Europe and Australia) in late March 2013, with unique content. The date in Europe and Australia PS3 launch was the May 15, 2013. It was announced on March 28, 2013, that Terraria is coming to the PS Vita in the summer of 2013. On 31 May 2013 it was announced Terraria for phones and tablets in the summer of 2013.Siendo developed by Dutch studio Codeglue and include improved touchscreen controls and integration with Facebook to share screenshots.

 GAMES MODES:

         A Player: If this is the first time a player starts a game must create a character, choosing his appearance, and then select and create a world (Large, Medium or Small) To start the game, in this game mode the player apareccera on a screen with a Pico , one sword and ax copper and get resources such as wood, stone, and extensive mineral that extend from the copper to the Adamantite (strongest material in the game), but first must make a home to protect and to protect various NPCs.
       This game can be played with your Friends ONLINE
GAMEPLAY:
        Terraria is known for his classic style exploration adventure game, similar to titles like Metroid and Minecraft. Basic gameplay features day and night cycles, and underground night attackers, the elements of the world-building and character advancement. The game has a style reminiscent of mosaics based graphical 16-bit sprites are on the SNES.
         In creating characters, each player has a copper ax, copper peak and a short sword with 100 health cobre.Empiezan. When the character first appears in a new world, an NPC, the Guide appears close to explain the basics of the game. There are three difficulties Character: Soft, Mediumcore and Hardcore. They vary only in the death penalty. In Soft, characters leave half of their currencies. In Mediumcore, the characters drop all their items such as coins and ammunition. In Hardcore, characters die permanently, dropping its entirety and becoming ghosts, unable to alter the world. When a player dies Hardcore difficulty, your character is deleted.
ENEMIES:

        At night, things may look different, as Zombies and Demon Eyes, constantly attacking the character until morning. At dawn, they all leave, although they are still attacking the character.Diurnal creatures are limited to soft silt. However, the different biomes may contain powerful monsters like giant worms and hornets, while enemies get progressively harder as you get into.Every night, given certain requirements met, there is a one in nine will be a blood moon. Blood Moons generate more enemies and more rare, additional ones as well (as the groom) and give zombies the ability to open the doors, and many other subtle changes, like the NPC dialog and store inventory. For example, female characters seem more moody, and Dryad NPC sells damaged items rather than reduce corruption elements, and may include: "I sell what I want If you do not like, too bad."
         Characters can also summon powerful boss monsters, like the Eye of Cthulhu or the Eater of Worlds. Regardless of the chiefs summoned, each map has a dungeon that contains rare and unusual enemies, and you can safely enter only after defeating the dungeon boss Skeletron save on the map. The defeat wall of flesh becomes HardMode today's world, which contains new enemies, blocks, biomes, articles, and more. Heads HardMode are more or less mechanical and more versions of the original heads. HardMode also quickly bring about the elimination of most forest biome and replaces hallowed biome or damaged. Weapons for HardMode also are much more powerful and / or sophisticated.

THE UNIQUE FEATURES:
          Beyond the basic functions of the game, Terraria has several elements that are not present in the games which it takes its inspiration. By completing specific objectives (such as defeating a boss, or gaining an extra heart), characters can attract NPCs to occupy structures or rooms that have been built, as the Merchant, Dryad, demolition, arms dealer, clothier, nurse , mechanic, assistant Goblin Tinker and Santa Claus. Santa Claus is available only during the Christmas holiday season (December 15 to 31). Some NPCs have to be unlocked by finding them and untie them first, but also must have a valid home to live under construction by the player. Characters can then buy equipment or miscellaneous items with coins obtained from defeating monsters, selling items, smash the pots, or finding hidden treasure chests in the world. Each map also partly randomly generated biomes with unique monsters and surroundings, as the Underworld (chthonic lava one filled area full of demons and skeletal serpents), Santos, a biome of colors, but dangerous that is generated after that the wall is dead meat, corruption (a dangerous desert full of deadly creatures sick and potholes filled rare items) Islands, containing a chest of different quality, deserts, jungles and floating above and below the ground.
          Random events may occur in the course of the game, such as the invasion or the Legion Frost Goblin, which sends a goblin army or dolls (respectively) to lay siege to the houses of the characters, although the latter is only available to fight December along with Santa Claus NPC only. Events such as meteorites that fall, generating meteorite ore can also be caused by destroying shadow orbs in corrupted map areas (biomes) and creating certain boss summoning items on the altars of the devil, etc. . There are also some monsters considered the mini bosses, as Tim's assistant, the groom, Dr. Bones, King Slime and HardMode, Wyverns.

COLLECTING RESOURCES:
           Player characters mainly gather resources in Terraria using three basic tools. Blocks of solid brick floor and base that make the world of two dimensions can be extracted using a peak, trees and other structures can be cut with an ax, and wall tiles background, accessories (such as the development of the stations), and other objects "placed" can be deconstructed with a hammer. The Hamaxe is a combination of a hammer and an ax, but it is also a good weapon, so it does not need a sword, which can only be made of some of the rarest materials, but it saves inventory space, eliminating the need for all three tools separately. The speed and capacity to deconstruct certain objects (such as iron ore) with which each tool can be used to extract resources from the environment depends on the quality of the material of the tool is made of and the modifier (generated assessment random from the weapon, tool or accessory as "legendary" or "broken") applied to that item. Wooden tools and copper (low quality materials) very slowly harvest resources, but the tools made of high quality material (eg Demonite, Gold, Hellstone etc) can reap most of the resources in one or two changes. Therefore, like characters acquire better tools, the rate of resource acquisition potential increases. In order to make better products and materials, better tools are needed. After defeating the wall of flesh, improved mechanical versions of the above tools are available. The drill replaces the pick and ax chainsaw replaces. Finally, the functional combination is Hamdrax a hammer drill, saw. Through the goblin tinkerer Reforging gives random a new modifier for the item at a cost of five times the price of the object in coins. Characters can also get resources from dead enemies, from inside chests and clay pots found in the subsoil, and most NPCs.
             Harvested resources can be made in new items and equipment through the inventory screen standing in front of the station and selecting appropriate elaboration the right recipe, you are always carrying with them the right ingredients for that recipe. While the ingredients are present, new elements can be done by simply clicking on your recipe, unlike the often-game compared, Minecraft, in which there is that view and "extract" the article with the ingredients. There are several types of crafting stations, and most items must be created in a specific processing station. Some important and powerful elements are available only through the development. As in Minecraft, Terraria crafting system is very "deep" and multilevel. If provided with a possible ingredient in the game guide shows all possible items that can be manufactured from the ingredient or players can mix and match the elements to discover new recipes.

CRAFTS:
           Terraria has a manufacturing system the various elements, tools and weapons used by the player. When the player is in the right workstation, like an anvil or drafting table, and has all the necessary components to be produced item, the item can be created in a vertical scrolling menu items available for processing. Often crafting ingredients needed can send the player in long and difficult missions / travel to find specific items used in the production of - for example, the player can go to the forest to develop various jungle-themed items. Other recipes may require the player to defeat the powerful boss monsters to collect the resources offered, while others require extensive mining to gather the resources needed for processing.

DEVELOPMENT:
          Terraria was developed by Re-Logic, in development since January 2011 and was built on the Microsoft XNA framework. The game was released on May 16, 2011. Re-Logic consists of Andrew Spinks, who designed and programmed the game, and Finn Bryce, who along with Spinks did the graphic design for the game. The music was composed by Scott Lloyd Shelley through his study resonance matrix.
           In February 2012, developers announced they would not be continuing the development of activities, but release a final patch, error correction. However, 505 Games is porting the game to various game consoles and adding new content .505 Games does not have the rights to update the PC version. The January 24, 2013, Andrew Spinks requested functionality suggestions for possible future updates of the PC version. This question was posed to people in the official forum Terraria. On April 3, 2013, Andrew posted a spoiler on possible Terraria update, showing the possibility of the update. More information about upgrading PC 2013 can be found in the FAQ.
            Version 1.2 (PC only), which contains many new items and features, is currently projected to be released in late July 2013 to mid August 2013. This update is free for current owners of the PC version of Terraria.

RECEPTION:
            Terraria has received rave reviews a Metascore 83/100 on Metacritic. A review of Destructoid praise included for Terraria as "full of depth." Fumble Gameblog.fr reviewer gave the game four out of five estrellas.Otra critically praised "s integration of some of Minecraft 'Terraria concepts in two dimensions. GameZone gave the game a 9 out of 10. GameSpot praised Terraria exploration's and the feeling of accomplishment but criticized its lack of tutorial or specific instructions. Terraria received the # 1 2011 Indie Choice Player of the Year in IndieDB. Spike Chunsoft released version of PlayStation 3 in Japan, including unique features such as a suit based on Monokuma of Danganronpa: happy cause chaos.

PICTURES OF THE GAME:








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